16 episodes
Episode 1
1 - Tutorial - Pressganged
Sep 06, 2021207 views
Episode 2
2 - Swab the Deck
Sep 06, 202158 views
Episode 3
3 - In the Dark of Night
Sep 07, 202154 views
Episode 4
4 - Master Gunner and the Key
Sep 09, 202144 views
Episode 5
5 - The Beach
Sep 14, 202138 views
Episode 6
6 - What's in the Box?
Sep 16, 202145 views
Episode 7
7 - Captain Fowler (1/2)
Sep 21, 202140 views
Episode 8
7 - Captain Fowler (2/2)
Sep 21, 202140 views
Episode 9
8 - Jaguar (1/2)
Sep 25, 202144 views
Episode 10
8 - Jaguar (2/2)
Sep 25, 202138 views
Episode 11
9 - Sea Turtles and Fish (1/2)
Sep 28, 202141 views
Episode 12
9 - Sea Turtles and Fish (2/2)
Sep 28, 202149 views
Episode 13
10 - Sniper (1/2)
Oct 06, 202145 views
Episode 14
10 - Sniper (2/2)
Oct 06, 202139 views
Episode 15
11 - Caribs (1/2)
Oct 07, 202147 views
Episode 16
11 - Caribs (2/2)
Oct 07, 202155 views
Creator
Description
In the future, prisoners all over the world are no longer kept in traditional prisons. They're put into comas and permanently dwell within full-dive RPG worlds. Mei, convicted of political crimes, finds herself in chains aboard a ship in the Atlantic, a prison realm set in 1675, in the age of sail.
For the next 20 years, she's expected to perform hard labour in the brutal, pre-modern conditions of the American colonies and the Caribbean. She'll work cotton and sugar cane fields under the harsh sun, slave 'til her fingers bleed in mills and tanneries, and endure the lascivious supervision of guards with very little oversight and the freedom to use her in any way they want.
Except that Mei has absolutely no intention of going along with that. While most prisoners sullenly endure their hardship and time in a system stacked against them, Mei knows that, technically, this world is a game, and that one can buy their freedom — if they have the gold.
And this also happens to be the golden age of piracy. Yo ho, yo ho.
It's a pirate's life for Mei.
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Details
In the future, prisoners all over the world are no longer kept in traditional prisons. They're put into comas and permanently dwell within full-dive RPG worlds. Mei, convicted of political crimes, finds herself in chains aboard a ship in the Atlantic, a prison realm set in 1675, in the age of sail.
For the next 20 years, she's expected to perform hard labour in the brutal, pre-modern conditions of the American colonies and the Caribbean. She'll work cotton and sugar cane fields under the harsh sun, slave 'til her fingers bleed in mills and tanneries, and endure the lascivious supervision of guards with very little oversight and the freedom to use her in any way they want.
Except that Mei has absolutely no intention of going along with that. While most prisoners sullenly endure their hardship and time in a system stacked against them, Mei knows that, technically, this world is a game, and that one can buy their freedom — if they have the gold.
And this also happens to be the golden age of piracy. Yo ho, yo ho.
It's a pirate's life for Mei.
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